Werewolf the Apocalypse: Talons of Fate

Bill o' the Bear and the Horn of Fenris
Or, Marcus takes a Holiday

Last time on Werewolf the Apocalypse:Talons of Fate…

The gang squared off against their first batch of Fomori, created by Bane Spirits that had merged themselves with the remaining mine crews.

They fought several swarms of Uranium Banes, and now have a pack of angry Black Spiral Dancers ready to tear into them…

Now

 

 

 

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Tangling with Uranium Banes
"My Name, is NOT, Wolfenstein!"

 Previously, On Werewolf: Talons of Fate…

Our unlikely heroes traveled from the Wheel of Ptah Sept in Casablanca, Morocco to the Canadian wilderness surrounding the allied Sept of the Winter Wolf. The Wendigo, dealing with internal tribal issues, expelled them into the wild…

After the most massive blizzard in history sweeps through, they encounter the wrathful pack leader, Icedagger and his packmates…then drive the angry Wendigo warriors off.

 

And then they discover a massive strip mine on national park land…

 

Now…

 

The sun dawns hot and bright, as our heroes set out to explore the Black Wolf mine. Though a combination of magic, stealth and sheer dumb luck…they creep into the camp, the winds sweeping over the site, shaking the buildings that perch precariously on the plateau. 

The smell of something foul lingers on the air, like a sun-bloated carcass on a hot summer day. And an oily feeling lingers just on the edge of their perception. Most of the camp seems deserted, except for a two ton semi-trailer emblazoned with the logo of the Draco Holding Company, LTD and will likely stay that way for some time. 

 

During this exploration, they tangle with Fomori, humans mutated into mockeries of Gaia's creation by the Wyrm. A fire fight in the mess hall, and some well timed sniping by Ajax, takes care of the majority of them, while the remaining Fomori in the guard posts are left mostly unaware.

This, however alerts another enemy: Uranium Banes, wicked spirits in service to the Wyrm. They mob our heroes en masse, hacking and slashing with their elongated knife-like nails and popping in and out of the Umbra to emerge from unexpected places.

Eventually, they descended into the open pit of the mine, based in part on information Ramirez was able to procure from Azaera's journal and discarded printouts. 

Once there, they beheld the "egg" a massive meteorite of unknown composition that seems to be impervious to most any form of destruction. And Ajax came up with a plan. 

 

A short while later, Azaera and a band of Black Spiral Dancers returned to the mine site. Suspecting sabotage when a tree dropped, stalling the Black Spiral motorcade on the road, she leaped down into the mine, screeching in fury when she discovered the meteorite missing. (Yet more mojo by Marcus) Still sensing the presence of the malevolent object, Azaera snarls at her associates to "Start digging!"

Beating a hasty retreat to the cover of the trees after battling more Banes, the unusual plan concocted by Ajax worked like a charm.The lip of the mine having been previously ringed with some of "Captain Moneybags' " hoarded C4, exploded, leaving the Black Spiral Dancers to dig themselves out from about five tons of dirt and rubble.

 

What will happen when the Dancers wriggle out of the collapsed mine? Will our heroes manage to escape from the muddle they're in? And Just what is that damned, giant stone, egg?

Find out, Next Time!

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Intro: To Stride on Velvet Shadows.

Esteban Ramirez, a young Garou cub preparing to undergo his Rite of Passage, finds himself enmeshed in a great whirl of events that will lead to the greatest adventure of his life.

 

Finding himself unceremoniously dumped at the Wheel of Ptah, the young Garou finds himself attached to a pair of unusual human companions. Marcus Adamsfield, a mage in possession of a mysterious shotgun, and Mark Ajax, a wealthy former competition fencer, who smells oddly familiar…

 

In an unlikely pattern of events, they sneak into the Sept, battle it out with the mortal guards, and inadvertently blow up a hotel, before slipping away via Moon Bridge.

This lands them in the middle of the Canadian wilderness, at the Sept of the Winter Wolf. There, they encounter the Wendigo, a fierce Garou  tribe, who are none too pleased with finding humans on their metaphorical Umbral doorstep. Some, the bold and arrogant pack leader Icedagger among them, demand the expulsion of all three travelers.

 

Though cooler heads might have prevailed, lead by the Philodox Eagle's-Cry-of-Vengeance and the elder Theurge, Sings-for-the-Dead, the ragtag band finds themselves expelled from the Sept and forced to endure a massive blizzard, augmented by magical forces unknown.

The three of them, thrown together by circumstances beyond their control, soon find common ground. Each has his own secrets…his own tragic circumstances. For three long nights the storms rage outside their enchanted shelter (the work of the Adamsfield) before beginning to slacken.

At this point, Icedagger and his pack make an appearance. The cocky Alpha intending to capture or kill the trio in reprisal for the deaths of several young Wendigo a few weeks before. Items found on the bodies point to travelers from the Wheel of Ptah as being responsible, so Icedagger has made up his mind to send a message to them in return…the severed ears of the Silent Strider, Ramirez. 

His pack worship him as an exemplary warrior, even the Lupus born Ragabash, Snaps-at-Stars…who makes it a point to taunt him at every turn, after he comes off worst in a fight with "Two humans and a pup."

Needless to say, this doesn't endear her to the temperamental pack leader. Especially when the rest of the pack was feeling the sting of their leader's anger.

 

The trio meanwhile, travel on and eventually discover an abominable sight: a massive strip mine, gouged out of the side of a mountain. A raw, festering wound that reeks of the stench of the Wyrm. With the light fading, and the uranium mine a seething hotbed of activity, they withdraw to the woods to sleep and plan their next move.

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